Akabeko
uncommon

At the start of each combat, gain 8 Vigor.
uncommon

At the start of each combat, gain 8 Vigor.
unknown rarity

Upon pickup, gain 4 potion slots filled with random potions.
common

Enemies drop 10 additional Gold.
common

Start each combat with 10 Block.
event

Start each combat with 4 Block.
ancient-neow

Upon pickup, obtain a random Rare Card to add to your Deck.
unknown rarity

Upon pickup, Transform a starter card with an ancient version.
rare

If you do not play any Attacks during your turn, gain an additional
next turn.
unknown rarity

Upon pickup, Transform 3 cards, then Upgrade them.
unknown rarity

At the start of each combat, apply 1 Vulnerable to ALL enemies.
common

At the start of each combat, draw 2 additional cards.
unknown rarity

You cannot lose more than 20 HP in a single turn.
unknown rarity

Upon pickup, choose 3 cards in your Deck.
Enchant them with Swift 3.
uncommon

The first Hand you draw each combat is Upgraded.
shop

While you have no potions, you have 2 additional Dexterity.
unknown rarity

At the start of each combat, add 2 random Ethereal cards into your Hand.
unknown rarity

Upon pickup, raise your Max HP by 20.
At the start of each combat, draw 2 fewer cards.
unknown rarity

Upon pickup, remove 4 cards from your Deck.
Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
unknown rarity

Whenever you add a card to your Deck, add one additional copy.
unknown rarity

At the end of combat, heal 12 HP.
unknown rarity

Elites drop an additional Relic when defeated.
unknown rarity

Gain at the start of each turn.
At the start of each combat, shuffle 3 Dazed into your Draw Pile.
unknown rarity

Upon pickup, add 1 Enthralled to your Deck.
Gain at the start of each turn.
common

At the start of each combat, heal 2 HP.
event

At the start of each combat, heal 1 HP.
unknown rarity

Whenever Osty attacks, gain 2 Block.
unknown rarity

At the start of the next combat, Upgrade your starting hand.
unknown rarity

Every 5 cards you add to your Deck, heal 15 HP.
unknown rarity

Whenever a non-Minion enemy dies to Doom, heal 3 HP.
unknown rarity

At the end of each turn, lower the cost of a random Retained card by 1 until played.
ancient-neow

At the start of Elite combats, draw 2 additional cards.
unknown rarity

At the start of your turn, Summon 1.
uncommon

Gain 20% additional Gold.
shop

At the start of your first turn, lose
.
At the start of all other turns, gain
.
ancient-nonupeipe

The 5th card you play each turn is free.
unknown rarity

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
common

Start each combat with 3 Thorns.
starter

At the end of combat, heal 6 HP.
shop

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
event

Upon pickup, gain the card Byrd Swoop.
A Byrdpip will accompany you in battles.
unknown rarity

Upon pickup, obtain a unique Curse and 3 Relics.
uncommon

At the start of your 2nd turn, gain
.
unknown rarity

At the start of your 3 rd turn, gain 18 Block.
shop

Upon pickup, brews 5 random potions.
common

The first time you lose HP each combat, draw 3 cards.
rare

At the start of your 3rd turn, gain
.
unknown rarity

Whenever you Exhaust a card, deal 3 damage to ALL enemies.
unknown rarity

The effects of your cost X cards are increased by 2.
unknown rarity

At the start of each combat, add 1 of 5 random cards into your Hand.
Add Retain to the chosen card.
unknown rarity

At the end of combat, gain 1 Max HP.
unknown rarity

Upon pickup, Transform up to 6 cards into Maul.
unknown rarity

At the end of your turn, gain 1 Block for each card in your Hand.
unknown rarity

At the start of each combat, Channel 1 Lightning.
unknown rarity

At the start of your turn, add a random Attack into your Hand.
It costs 0 this turn.
unknown rarity

Upon pickup, receive Greed.
Gain 333 Gold.
unknown rarity

Whenever you obtain a Curse, raise your Max HP by 6.
unknown rarity

Start each combat with 1 Focus.
unknown rarity

Whenever you play an Attack, gain 1 Block.
unknown rarity

At the start of each combat, fill all empty potion slots with random potions.
unknown rarity

The first time you lose HP on your turn, heal HP equal to the amount lost.
unknown rarity

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
unknown rarity

Card rewards can now contain Colorless cards.
unknown rarity

Upon pickup, lose 9 Max HP.
Add 3 Apparitions to your Deck.
starter

At the start of each combat, gain
.
starter

At the start of each combat, gain
.
unknown rarity

Upon pickup, obtain an additional copy of a card in your Deck.
unknown rarity

Whenever you gain Gold, raise your Max HP by 1.
unknown rarity

Whenever you Rest, you may add a card to your Deck.
unknown rarity

You may reroll each card reward once.
unknown rarity

Upon pickup, obtain an Ancient Card.
unknown rarity

You can no longer gain Gold.
Gain at the start of each turn.
unknown rarity

Upon pickup, Enchant a Skill with Imbued.
event

At the start of the next 5 combats, gain 2 Strength.
unknown rarity

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
unknown rarity

Upon pickup, remove 2 cards from your Deck.
unknown rarity

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
unknown rarity

Upon pickup, heal 10% of your HP.
unknown rarity

Poor imitation.
Does nothing.
unknown rarity

At the start of each combat, Forge 10.
unknown rarity

At the start of each combat, deal 9 damage to ALL enemies.
unknown rarity

At the start of each turn, draw 2 additional cards.
You may not draw cards during your turn.
event

Whenever you Exhaust a card, deal 1 damage to a random enemy.
unknown rarity

Upon pickup, lose 15 HP and Upgrade 3 random cards.
unknown rarity

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
unknown rarity

Whenever you add a Power into your Deck, Upgrade it.
unknown rarity

At the start of each combat, add 3 Souls into your Draw Pile.
unknown rarity

Upon pickup, mark 7 random combats.
Enemies in those rooms have 1 HP.
unknown rarity

For every 10 spent, gain 10 Block.
unknown rarity

At the start of each combat, discard any number of cards then draw that many.
rare

Whenever you play a Power, draw 1 card.
shop

Strikes and Defends gain Ethereal.
unknown rarity

You can now gain Strength at Rest Sites.
( 3 times max)
unknown rarity

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
unknown rarity

Enchant all card rewards with Glam.
unknown rarity

Upon pickup, Enchant up to 3 Attacks with Sharp 3.
unknown rarity

Your rightmost Orb triggers its passive an additional time.
ancient-tezcatara

Upon pickup, replace the Act 2 Map with a single special path.
unknown rarity

Upon pickup, gain 150 Gold.
common

At the start of each combat, gain 4 Plating.
uncommon

Whenever an enemy dies, gain
and draw 1 card.
unknown rarity

Whenever you break an enemy's Block, apply 2 Vulnerable.
common

Every 3 turns, gain
.
event

Every 5 turns, gain
.
neow

Chose 1 of 3 Rare cards to add to your Deck.
Add 1 Injury to your Deck.
unknown rarity

Whenever you play a Shiv, gain 1 Dexterity this turn.
unknown rarity

At the start of your turn, play a copy of your last played Attack or Skill.
unknown rarity

At the start of your 2 nd turn, gain 14 Block.
unknown rarity

Energy is now conserved between turns.
unknown rarity

At the start of each combat, Channel 3 Lightning.
rare

Whenever you play a card that costs
or more, gain 4 Block.
unknown rarity

Every 4 cards you play, draw 1 card.
unknown rarity

Whenever you play a card that costs or more, gain.
ancient-vakuu

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
unknown rarity

Upon pickup, add 1 Apotheosis to your Deck.
unknown rarity

Every 5 times you Exhaust a card, draw 1 card.
common

Regular enemy combats are no longer encountered in ? rooms.
unknown rarity

Upon pickup, Enchant up to 3 cards with Adroit.
rare

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
unknown rarity

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
common

Start each combat with an additional
.
ancient-neow

Upon pickup, obtain 2 random Relics.
Add an additional Strike and Defend to your Deck.
rare

Every other combat, your card rewards gain an additional Power.
unknown rarity

At the end of combat, Upgrade all card rewards if you took no damage.
unknown rarity

The Act 1 Boss drops 2 Relics.
ancient-neow

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
unknown rarity

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
unknown rarity

Upon pickup, raise your Max HP by 7 and heal all of your HP.
uncommon

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
unknown rarity

When you would die, heal to 50% of your Max HP instead (works once).
unknown rarity

Upon pickup, raise your Max HP by 31.
unknown rarity

When you encounter the Merchant, immediately obtain EVERYTHING he sells.
ancient-neow

Upon pickup, gain 1 card reward and procure 1 random potion.
event

Whenever you play a Power, deal 8 damage to ALL enemies.
uncommon

Whenever you add a card to your Deck, gain 15 Gold.
unknown rarity

At the end of your turn, gain.
rare

Upon pickup, raise your Max HP by 14.
event

Upon pickup, raise your Max HP by 3
unknown rarity

Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
unknown rarity

Whenever you climb a floor, gain 12 Gold.
No longer works when you spend any Gold at the shop.
unknown rarity

Whenever you enter a shop room, heal 15 HP.
unknown rarity

You may Cook at Rest Sites.
unknown rarity

If your HP is at or below 50% at the end of combat, heal 12 HP.
unknown rarity

50% discount on all products!
unknown rarity

At the start of your turn, deal 3 damage to ALL enemies.
unknown rarity

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
unknown rarity

The first time you spend each turn, gain 1 Strength.
unknown rarity

Upgraded Attacks deal 3 additional damage.
unknown rarity

You may choose any number of options at Rest Sites.
rare

Whenever you add an Attack card to your Deck, Upgrade it.
unknown rarity

At the start of your turn, deal damage equal to the turn number to ALL enemies.
rare

Whenever you play a Power, a random card in your Hand is free to play that turn.
unknown rarity

Create an Ethereal copy of the first Attack you play each turn.
unknown rarity

Enchanted Attacks deal 9 additional damage.
neow

Upgrade 1 of your Strikes and 1 of your Defends.
unknown rarity

Upon pickup, add 1 Neow's Fury to your Deck.
unknown rarity

Upon pickup, Transform 1 card.
unknown rarity

At the start of each combat, add 3 Shivs into your Hand.
uncommon

Every time you play 10 Attacks, gain
.
ancient-neow

Upon pickup, raise your Max HP by 11.
unknown rarity

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
common

Start each combat with 1 Dexterity.
unknown rarity

Upon pickup, gain 300 Gold.
unknown rarity

At the start of each combat, add 2 random Colorless cards into your Hand.
uncommon

If you end your turn without Block, gain 6 Block.
event

If you end your turn without Block, gain 3 Block.
uncommon

Every time you play 3 Attacks in a single turn, gain 4 Block.
unknown rarity

Upon pickup, gain 5 card rewards.
unknown rarity

At the start of your turn, draw 1 additional card.
unknown rarity

Upon pickup, Enchant all Defends with Goopy.
unknown rarity

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
ancient-pael

Gain an additional
at the start of your 3rd turn, and every turn after that.
unknown rarity

Upon pickup, Enchant a card with Clone.
unknown rarity

Upon pickup, add 2 Relax to your Deck.
unknown rarity

Doubles Block gained from a card, then goes to sleep for 2 turns.
unknown rarity

If you end your turn with unspent, gain an additional next turn.
unknown rarity

Upon pickup, remove 5 cards from your Deck.
After each combat, randomly add 1 back Upgraded.
ancient-pael

You may sacrifice card rewards to Pael.
Every 2 sacrifices, obtain a Relic.
unknown rarity

Transform ALL Strikes and Defends.
uncommon

At the start of each Boss combat, heal 25 HP.
rare

Enemies with Weak deal 40% less damage to you rather than 25%.
unknown rarity

Enemies with Vulnerable take 75% more damage rather than 50%.
uncommon

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
uncommon

Upon pickup, raise your Max HP by 10.
uncommon

Every 10th Attack you play deals double damage.
unknown rarity

Whenever you shuffle your Draw Pile, draw a card.
common

The first time you play a Power each combat, gain 6 Block.
uncommon

At the start of each combat, procure a Potion-Shaped Rock.
unknown rarity

Gain at the start of each turn.
ALL enemies start combat with 1 Strength.
unknown rarity

At the start of each combat, Summon 5.
At the start of your turn, Summon 2.
uncommon

Whenever you enter a ? room, heal 4 HP.
rare

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
event

Every 4 turns, draw 2 additional cards.
unknown rarity

Upon pickup, Upgrade a card.
unknown rarity

Upon pickup, gain 2 potion slots.
unknown rarity

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
unknown rarity

Normal enemies drop an additional card reward.
unknown rarity

Upon pickup, remove 2 cards from your Deck and take 13 damage.
unknown rarity

Upon pickup, remove 1 card from your Deck.
unknown rarity

Upon pickup, remove 5 cards from your Deck.
Add Folly to your Deck.
unknown rarity

Gain at the start of each turn.
Card rewards now contain cards from other colors.
unknown rarity

Gain at the start of each turn.
Extinguishes at the start of Act 3.
unknown rarity

Upon pickup, Enchant an Attack with Momentum 5.
unknown rarity

At the start of each combat, add 1 Luminesce into your Hand.
rare

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
unknown rarity

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
uncommon

At the start of each combat, apply 1 Weak to ALL enemies.
unknown rarity

While your HP is at or below 50%, you have 3 additional Strength.
unknown rarity

Whenever you Rest, heal an additional 15 HP.
unknown rarity

Whenever you create a Colorless card, gain 2 Block.
uncommon

Whenever you use a potion, gain 3 Strength this turn.
unknown rarity

At the start of your first 3 turns, draw 2 additional cards.
starter

At the start of each combat, draw 2 additional cards.
unknown rarity

Retain your Hand on the first turn of combat.
unknown rarity

If you did not play any Attacks during your turn, gain 4 Block.
unknown rarity

At the start of each combat, lose 4 HP.
unknown rarity

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
unknown rarity

The first time you gain Strength each combat, double the amount gained.
unknown rarity

Start each combat with 3 additional Orb Slots.
unknown rarity

At the end of your turn, you no longer discard your Hand.
unknown rarity

At the start of your turn, gain 7 Block.
unknown rarity

Upon pickup, Upgrade 6 random cards.
unknown rarity

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
unknown rarity

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
unknown rarity

See 15 cards from another character.
Choose any number of them to add to your Deck.
unknown rarity

At the start of your turn, spend 5 Gold to gain.
unknown rarity

Whenever you lose HP in combat, gain 3 Block next turn.
unknown rarity

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
rare

You can now dig at Rest Sites to obtain a random Relic.
unknown rarity

Every time you play 3 Attacks in a single turn, gain 1 Strength.
unknown rarity

Upon pickup, gain 999 Gold.
ancient-neow

The first 3 card rewards you see are Upgraded.
The first Treasure Chest you open is empty.
unknown rarity

Start each Elite combat with 2 Strength.
ancient-neow

Upon pickup, obtain a random Relic.
unknown rarity

At the start of your turn, draw 2 additional cards.
Start each combat Confused.
event

Start each combat Confused.
unknown rarity

Whenever you apply Poison, apply an additional 1 Poison.
unknown rarity

Gain at the start of each turn.
You can no longer obtain potions.
uncommon

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
unknown rarity

Gain at the start of each turn.
Powers cost 1 more.
unknown rarity

At the end of turn 7, deal 52 damage to ALL enemies.
uncommon

At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
unknown rarity

Whenever you Rest at a Rest Site, raise your Max HP by 5.
unknown rarity

Upon pickup, add 1 Brightest Flame to your Deck.
unknown rarity

Upon pickup, raise your Max HP by 7.
unknown rarity

Cards containing “Strike” deal 3 additional damage.
unknown rarity

Up to 10 Block persists across turns.
event

Start each combat with 3 Strength.
event

Transforms into a powerful Relic after defeating 5 Elites.
unknown rarity

At the start of each combat, Channel 1 Dark.
unknown rarity

Upon pickup, add 1 Whistle to your Deck.
unknown rarity

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
unknown rarity

Whenever you shuffle your Draw Pile, gain 6 Block.
unknown rarity

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
unknown rarity

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
unknown rarity

The first card you play each combat is played an extra time.
uncommon

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
unknown rarity

Whenever you Rest, procure a random potion.
unknown rarity

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
unknown rarity

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
unknown rarity

Upon pickup, replace your starter Relic with an Ancient version.
rare

Whenever you discard a card during your turn, gain 3 Block.
unknown rarity

Whenever you add a Skill into your Deck, Upgrade it.
unknown rarity

Upon pickup, obtain 4 Wax Relics.
Every 3 combats, your left-most Wax Relic will melt away.
unknown rarity

Choose 3 Attacks in your Deck.
Enchant them with Instinct.
unknown rarity

Whenever you would lose HP, lose 1 less.
uncommon

Every time you play 10 Skills, gain 7 Block.
unknown rarity

At the start of each combat, apply 4 Poison to ALL enemies.
rare

Whenever you have no cards in Hand during your turn, draw a card.
unknown rarity

Enemies with at least as much Doom as HP deal 50% less damage.
rare

Each combat, the first time you play a card that Debuffs an enemy, double its effect.
common

Start each combat with 1 Strength.
uncommon

The first time you gain Block from a card each combat, double the amount gained.
unknown rarity

Gain at the start of each turn.
You cannot play more than 6 cards per turn.
common

Whenever you enter a Rest Site, start the next combat with an additional
.
unknown rarity

Start each combat with an additional 4.
unknown rarity

At the start of each combat, add a random card into your Hand.
It costs 0.
unknown rarity

Cards containing “Minion” deal double damage and gain double Block.
unknown rarity

Whenever you kill an Elite, Upgrade 4 random cards.
common

Upon pickup, Upgrade 2 random Skills.
common

Upon pickup, Upgrade 2 random Attacks.
unknown rarity

Gain at the start of each turn.
Vakuu plays your first turn for you.
unknown rarity

Potions always appear in combat rewards.
unknown rarity

Elites drop an additional Rare card reward.
unknown rarity

A random card in each card reward is Enchanted with Swift 1.
unknown rarity

Does nothing.
unknown rarity

Receive 3 random Relics after 5 combats.
unknown rarity

Upon pickup, Upgrade 4 cards.