ironclad cards
Showing 90 cards


At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Aggression

1
power


Deal 6 damage.
Add a copy of this card into your Discard Pile.

Anger

0
attack


Gain 5 Block.
Upgrade a card in your Hand.

Armaments

1
skill


Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Ashen Strike

1
attack


Block is not removed at the start of your turn.

Barricade

3
power


Deal 8 damage.
Apply 2 Vulnerable.

Bash

2
attack


Draw 3 cards.
You cannot draw additional cards this turn.

Battle Trance

0
skill


Lose 2 HP.
Gain 16 Block.

Blood Wall

2
skill


Lose 3 HP.
Gain
.

Bloodletting

0
skill


Deal 32 damage.

Bludgeon

3
attack


Deal damage equal to your Block.

Body Slam

1
attack


Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Brand

0
skill

Deal 20 damage.
Apply 5 Vulnerable.


Break

2
attack


Lose 1 HP.
Deal 9 damage to ALL enemies.

Breakthrough

1
attack


Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.

Bully

0
attack


Exhaust 1 card.
Draw 2 cards.

Burning Pact

1
skill


Play the top X cards of your Draw Pile.

Cascade

X
skill


Deal 17 damage.
Exhaust the top card of your Draw Pile.

Cinder

2
attack


Can only be played if every card in your Hand is an Attack.
Deal 14 damage.

Clash

0
attack


Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Colossus

1
skill


Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.

Conflagration

1
attack

Skills cost 0
.
Whenever you play a Skill, Exhaust it.


Corruption

3
power


At the start of your turn, lose 1 HP and gain 8 Block.

Crimson Mantle

1
power


Vulnerable enemies take an additional 25% damage.

Cruelty

1
power


Whenever a card is Exhausted, draw 1 card.

Dark Embrace

2
power


Gain 5 Block.

Defend

1
skill


At the start of your turn, gain 2 Strength.

Demon Form

3
power


Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.

Demonic Shield

0
skill


Deal 8 damage.
If the enemy is Vulnerable, hits twice.

Dismantle

1
attack


Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Dominate

1
skill


Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Drum of Battle

0
power


Choose an Attack or Power card.
Add a copy of that card into your Hand.

Dual Wield

1
skill


Double your Block.

Entrench

2
skill


Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Evil Eye

1
skill


Gain
for each Attack in your Hand.
You cannot gain additional
this turn.

Expect a Fight

2
skill


Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.

Feed

1
attack


Whenever a card is Exhausted, gain 3 Block.

Feel No Pain

1
power


Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.

Fiend Fire

2
attack


Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.

Fight Me!

2
attack


Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.

Flame Barrier

2
skill


If you Exhausted a card this turn, gain
.

Forgotten Ritual

1
skill


Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.

Grapple

1
attack


Play the top card of your Draw Pile and Exhaust it.

Havoc

1
skill


Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Headbutt

1
attack


Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hellraiser

2
power


Lose 2 HP.
Deal 14 damage.

Hemokinesis

1
attack


Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.

Howl from Beyond

3
attack


Gain 30 Block.
Exhaust.

Impervious

2
skill


Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.

Infernal Blade

1
skill


At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Inferno

1
power


Gain 2 Strength.

Inflame

1
power


Gain 5 Block.
Deal 5 damage.

Iron Wave

1
attack


Whenever you gain Block, deal 5 damage to a random enemy.

Juggernaut

2
power


Add a copy of the third Attack you play each turn into your Hand.

Juggling

1
power


Deal 15 damage.
Enemy loses 10 Strength this turn.

Mangle

3
attack


Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.

Molten Fist

1
attack


Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.

Offering

0
skill


This turn, your next Attack is played an extra time.

One-Two Punch

1
skill


Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Pact's End

0
attack


Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.

Perfected Strike

2
attack


Deal 6 damage.
Draw cards until you draw a non-Attack card.

Pillage

1
attack


Deal 9 damage.
Draw 1 card.

Pommel Strike

1
attack


Transform all Attacks in your Hand into Giant Rock.

Primal Force

0
skill


Gain
at the start of each turn.

Pyre

2
power


Whenever you play an Attack this turn, gain 3 Block.

Rage

0
skill


Deal 9 damage.
Increase this card's damage by 5 this combat.

Rampage

1
attack


Whenever you lose HP on your turn, gain 1 Strength.

Rupture

1
power


Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.

Second Wind

1
skill


Deal 7 damage.
Gain 2 Strength this turn.

Setup Strike

1
attack


Gain 8 Block.
Draw 1 card.

Shrug It Off

1
skill


Deal 5 damage.
If you lost HP this turn, hits 2 times.

Spite

0
attack


At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stampede

2
power


Exhaust your Hand.
Add 1 random card into your hand for each card Exhausted.

Stoke

1
skill


Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.

Stomp

3
attack


Gain 4 Plating.

Stone Armor

1
power


Deal 6 damage.

Strike

1
attack


Deal 3 damage to a random enemy 3 times.

Sword Boomerang

1
attack


Take double damage from enemies.
Allies take half damage from enemies.

Tank

1
power


Gain 7 Block.
Apply 1 Vulnerable.

Taunt

1
skill


Deal 5 damage.
Hits an additional time for each time you lost HP this combat.

Tear Asunder

2
attack


Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.

Thrash

1
attack


Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Thunderclap

1
attack


Apply 2 Vulnerable.

Tremble

1
skill


Gain 7 Block.
Exhaust 1 card at random.

True Grit

1
skill


Deal 5 damage twice.

Twin Strike

1
attack


The first time you gain Block from a card each turn, double the amount gained.

Unmovable

2
power


Deal 12 damage.
The next Attack you play costs 0
.

Unrelenting

2
attack


Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Uppercut

2
attack


Whenever you apply Vulnerable, draw 1 card.

Vicious

1
power


Deal 5 damage to ALL enemies X times.

Whirlwind

X
attack