defect cards
Showing 92 cards


Deal 18 damage.
Add a 0
copy of this card into your Discard Pile.

Adaptive Strike

2
attack


Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.

All for One

2
attack


Deal 7 damage.
Channel 1 Lightning.

Ball Lightning

1
attack


Deal 5 damage for each Channeled Orb.

Barrage

1
attack


Deal 3 damage.
Apply 1 Vulnerable.

Beam Cell

0
attack

Gain 4 Focus.
At the start of your turn, lose 1 Focus.


Biased Cognition

1
power


Gain 6 Block.
Add a Dazed into your Discard Pile.

Boost Away

0
skill


Innate.
Gain 10 Block.
Exhaust.

Boot Sequence

0
skill


Prevent the next time you would lose HP.

Buffer

2
power


Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.

Bulk Up

2
power


Gain 2 Orb Slots.

Capacitor

1
power


Channel 1 random Orb.

Chaos

1
skill


Gain 7 Block.
Next turn, gain
.

Charge Battery

1
skill


Channel 1 Frost for each enemy.
Exhaust.

Chill

0
skill


Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Claw

0
attack


Deal 6 damage.
Channel 1 Frost.

Cold Snap

1
attack


Gain 6 Block.
Transform all Status cards in your Hand into Fuel.

Compact

1
skill


Deal 7 damage.
Draw 1 card for each unique Orb you have.

Compile Driver

1
attack


Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Consuming Shadow

2
power


At the start of your turn, gain 2 Block for each unique Orb you have.

Coolant

1
power


Channel 1 Frost.
Draw 1 card.

Coolheaded

1
skill


At the start of your turn, add a random Power into your Hand.

Creative AI

3
power


Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.

Darkness

1
skill


Gain 5 Block.

Defend

1
skill


Gain 1 Focus.

Defragment

1
power


Double your Energy.
Exhaust.

Double Energy

1
skill


Evoke your rightmost Orb twice.

Dualcast

1
skill


Ethereal.
The first card you play each turn is played an extra time.

Echo Form

3
power


ALL players gain
.
Exhaust.

Energy Surge

1
skill


The first time you play a 0
Attack each turn, return it to your Hand.

Feral

2
power


Gain 13 Block.
Add 2 Wounds into your Discard Pile.

Fight Through

1
skill


Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.

Flak Cannon

2
attack


Deal 9 damage.
Gain 1 Focus this turn.

Focused Strike

1
attack


Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

FTL

0
attack


Channel 1 Plasma.

Fusion

2
skill


Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.

Genetic Algorithm

1
skill


Gain 6 Block.
Channel 2 Frost.

Glacier

2
skill


Gain 5 Block.
Channel 1 Glass.

Glasswork

1
skill


Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Go for the Eyes

0
attack


Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.

Gunk Up

1
attack


At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hailstorm

1
power


Deal 3 damage for each
previously spent this turn.

Helix Drill

0
attack


At the start of your turn, add a random Common card into your Hand.

Hello World

1
power


Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Hologram

1
skill


Gain 2 Focus this turn.

Hotfix

0
skill


Deal 26 damage to ALL enemies.
Lose 3 Focus.

Hyperbeam

2
attack


Deal 19 damage.
Channel 3 Frost.

Ice Lance

3
attack


Another player Channels Plasma.
Exhaust.

Ignition

1
skill


The first time you draw a Status card each turn, draw 2 cards.

Iteration

1
power


Gain 9 Block.

Leap

1
skill


Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Lightning Rod

1
skill


At the start of your turn, trigger the passive ability of your rightmost Orb.

Loop

1
power


At the start of your turn, draw 1 additional card.

Machine Learning

1
power


Deal 24 damage.
Channel 3 Plasma.

Meteor Strike

5
attack


Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.

Modded

0
skill


Deal 10 damage.
Reduce this card's cost to 0
.

Momentum Strike

1
attack


Evoke your rightmost Orb X times.

Multi-Cast

X
skill


Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.

Null

2
attack


Draw 2 cards.
Add a Burn into your Discard Pile.

Overclock

0
skill

Evoke your rightmost Orb 4 times.


Quadcast

1
skill


Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Rainbow

2
skill


Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.

Reboot

0
skill


Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.

Rebound

1
attack


Deal 9 damage twice.
Channel 2 Glass.

Refract

3
attack


Deal 7 damage to a random enemy twice.

Rip and Tear

1
attack


Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0
this turn.

Rocket Punch

2
attack


Exhaust a card.
Next turn, gain
.

Scavenge

1
skill


Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.

Scrape

1
attack


Gain 11 Block.
Channel 1 Dark.

Shadow Shield

2
skill


Deal 11 damage to ALL enemies.
Evoke all of your Orbs.

Shatter

1
attack


The next Power you play is played an additional time.
Exhaust.

Signal Boost

1
skill


Draw 3 cards.

Skim

1
skill


Whenever you create a Status, deal 5 damage to ALL enemies.

Smokestack

1
power


At the start of your turn, Channel 1 Glass.

Spinner

1
power


Gain Block equal to the number of cards in your Discard Pile.

Stack

1
skill


Whenever you play a Power, Channel 1 Lightning.

Storm

1
power


Deal 6 damage.

Strike

1
attack


Whenever you play a Power, gain
.

Subroutine

1
power


Deal 24 damage.
If this kills an enemy, gain
.

Sunder

3
attack


Gain 4
.
Exhaust.

Supercritical

0
skill


Deal 6 damage to ALL enemies.
Draw 1 card.

Sweeping Beam

1
attack


Gain 2 Focus this turn for each unique Orb you have.
Exhaust.

Synchronize

1
skill


Deal 12 damage.
The next Power you play costs 0
.

Synthesis

2
attack


Channel X Lightning.

Tempest

X
skill


Deal 3 damage.
Trigger all Lightning against the enemy.

Tesla Coil

0
attack


Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Thunder

1
power


Whenever you create a Status card, Channel 1 random Orb.

Trash to Treasure

1
power


Gain
.
Add a Void into your Discard Pile.

TURBO

0
skill


Deal 5 damage twice.
Play a random Attack from your Draw Pile.

Uproar

2
attack


Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.

Voltaic

2
skill


Add a random Power into your Hand.
It's free to play this turn.
Exhaust.

White Noise

1
skill


Channel 1 Lightning.

Zap

1
skill