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defect
Dark

Beta
“Let the darkness stack then one-shot enemies”
Core idea
The plan is simple - channel Dark orbs, grow them with Darkness+, and evoke them several times.
When to commit
When you find an early Darkness or get Quadcast from Orobas
Key cards and relics
Support plan
It's good to have a couple of sources of Dark so Darkness+ can grow them faster. You have no need for Attacks as the orbs will clear fights quickly, so only pick them up if they provide utility. Defense can be tough for this build, especially since you are avoiding Frost orbs, so don't be afraid to pick up a good few. Hologram is likely best for this, allowing you to pull an evoke card when you need it. Add some draw and orb slots for flexibility and easier scaling.
Support cards and relics
Support enchantments
Swift
The first time you play this card, draw X cards.
Weaknesses
Consuming Shadow can help for some fast damage and quick orb cycling, but you typically want stable orbs so you can line up your dualcast and quadcast properly so can make longer fights much more inconsistent. To keep your Darkness effective, it's best to have as many Orb slots filled with Dark as possible, so channeling other orbs can get in the way of your multi-evoke effects and diminish your Dark orbs.
Anti-synergies
Example "Dark" run
Apr 24, 2026, 9:50 PM
Seed: FVHQ7EZZAK
Singleplayer: standard
v0.103.2
Victory

10
22 / 86
323PotionsComing soon
49
39m 19sunderdocks
hive
glory
Relics (17): 1 ancient-neow, 1 ancient-nonupeipe, 1 ancient-orobas, 1 event, 1 rare, 5 uncommon, 5 common, 1 starter, 1 unknown (still gathering data)
Deck (22 cards): 3 rare, 5 uncommon, 5 common, 7 basic, 1 -, 1 ancient
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