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ironclad

Infinite Strike

ironclad

Tier B

Beta

“Pommel, pommel and pommel again”

Core idea

Play Hellraiser, exhaust your deck down to 10 cards, then let your Pommel Strikes draw and trigger each other in an infinite loop until all enemies die. Exhaust your deck down, which is easy on Ironclad, and prioritise removal at shops to speed up the deck.

When to commit

When you find Hellraiser while your deck is still small

Key cards and relics

Support plan

Ashen Strike can help you through hallways where you don't have time to go infinite. Otherwise, avoid picking up damage as it can get in the way of achieving infinite. Second Wind, Brand and Purity can help you burn cards, and Forgotten Ritual and Evil Eye can help you as you do. Draw and energy gain is crucial for getting through fights fast.

Support cards and relics

Weaknesses

Once Hellraiser is active, getting Strikes into your hand is almost impossible. Remove them to help give your exhaust effects more targets to reach infinite faster. Perfected Strike wants a huge deck, which is the opposite of what this build is trying to do. Drum of Battle may exhaust your win conditions and should be avoided.

Anti-synergies

Example "Infinite Strike" runs

No example runs yet.

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