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ironclad
Rampage

Tier C
Beta
“Rampage, Rinse and Repeat”
Core idea
Rampage is the star of the deck - since it gets stronger each time it is played, this build focuses on cycling it as often as possible. Headbutt is a must-have, increasing how much damage Rampage can gain per cycle very reliably. Aggression is a great addition to this deck, giving you a chance to redraw either your Rampage or Headbutt. One-Two Punch stacks your Rampage twice, with the second instance immediately benefiting from the damage increase, so pick this up if you see it. Couple this with some draw and exhaust and fights won't last long.
When to commit
When you find a Rampage before your deck gets too big, or when you are offered an early Aggression
Key cards and relics
Support plan
Draw can be used in the same turn as Headbutt to trigger your Rampage multiple times in one turn, which can be helpful for finishing off an enemy with some burst. If you do not intend to play the Rampage on the same turn as your Headbutt, be sure to sequence your draw first so as not to draw and lose the Rampage. Stampede and Pyre can help you play all the cards in your hand. Don't forget to pick up a few defensive pieces to keep you healthy while you scale. Vulnerable is an obvious damage amplifier that just gets better as the combat goes on. Chuck in some area damage to help with multi enemy encounters and you have well rounded deck. Once your key pieces are upgraded, consider prioritising upgrades on Skills and Powers since Aggression can upgrade your attacks throughout combat.
Support cards and relics
Weaknesses
Since Aggression can target any attack, it's a good idea to remove as many Strikes as possible and be selective with which attacks you take.
Anti-synergies
Example "Rampage" runs
No example runs yet.
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