← Back to archetypes

necrobinder

Hang

necrobinder

Beta

“Hang enemies repeatedly for scary scaling damage”

Core idea

The premise is simple - play Hang on an enemy multiple times and reach enormous numbers quickly. Use a non-exhausting Graveblast to pull the Hang back. With enough energy, you can pull Graveblast and Hang back into your hand with Dredge and play them all again. Transfigure takes the scaling to another level, and can pulled back with your Hang using Dredge+ for increased reliability. Nostalgia can bypass the need for any of the above if you can afford to play it each turn - all fights come to a close quickly, but you may take some damage committing 1 energy to Hang every turn.

When to commit

When you find Hang and have a small deck, ideally with some card manipulation already in your deck, or if you find a Hang with Replay

Key cards and relics

Support plan

Vulnerable and Debilitate can amplify the huge damage numbers of Hang even further. They are also helpful for burning Artifact to help your Hang debuff break through. Deathbringer and End of Days can provide area damage while burning artifact. Cycle is important, so consider Invoke and some Souls to keep your deck moving while thinning it out with Sculpting Strike, Cleanse and Seance. This deck lacks defense, so don't neglect Summon, Block and defensive relics to keep you healthy while you scale. Keep the deck slim and focus on removal at shops. Strength also benefits from Hang's multiplication bonus, as do any other card enchantments or attack increases.

Support cards and relics

Support enchantments

Glam enchantment

Glam

This card has Replay once per combat.

Imbued enchantment

Imbued

This card is played automatically at the start of each combat.

Instinct enchantment

Instinct

Decrease the cost of this card by 1.

Momentum enchantment

Momentum

Increase this card's attack damage by X this combat when played.

Corrupted enchantment

Corrupted

Deal 50% more damage, but lose 2 HP each time played.

Sharp enchantment

Sharp

Increases damage on this card by X.

Weaknesses

Since Hang's damage amplification is a debuff, this deck is heavily countered by artifact. Consider picking up cards that can burn artifact quickly. This deck smashes longer fights and single target encounters, but takes time to scale and can be very difficult against multi-enemy fights. Consider using Hang as your answer for bosses while complementing this a way to get through hallway fights. Cards like Undeath bloat your deck, so avoid adding cards when possible.

Anti-synergies

Example "Hang" runs

No example runs yet.

We're still building the run display, please share feature suggestions and bug reports here.

SpireSpy

Your companion for Slay the Spire 2. Browse cards, relics, archetypes, and more.

Coming Soon

  • Better card descriptions
  • Relics
  • Archetype guides
  • Card search and filters

© 2026 SpireSpy. All rights reserved.

Not affiliated with or endorsed by Mega Crit Games.