Showing 9 relics
starter relic
At the end of combat, heal 12 HP.
shop relic
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
At the end of combat, heal 6 HP.
rare relic
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
The first time you lose HP on your turn, heal HP equal to the amount lost.
uncommon relic
Enemies with Vulnerable take 75% more damage rather than 50%.
common relic
While your HP is at or below 50%, you have 3 additional Strength.
The first time you gain Strength each combat, double the amount gained.
Whenever you lose HP in combat, gain 3 Block next turn.