Showing 72 cards
Procure a random potion.Exhaust.
Alchemize
1
skill
Put every Rare card from your Draw Pile into your Hand.Exhaust.
Anointed
Innate.Upgrade ALL your cards.Exhaust.
Apotheosis
2
Ethereal.Gain 1 Intangible.Exhaust.
Apparition
Every 10 cards you draw, gain .
Automation
power
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope
Play 3 random Attacks from your Discard Pile.
Beat Down
3
Another player gains .
Believe in You
0
Deal 3 damage.At the start of your next turn, return this to your Hand.
Bolas
attack
Gain .Draw 2 cards.Lost 1 Max HP.
Brightest Flame
Whenever you play an Attack, add a random Attack into your Hand.
Calamity
Play 2 random cards from your Draw Pile.
Catastrophe
Give another player 5 Strength this turn.
Coordinate
Enemy loses 9 Strength this turn.Exhaust.
Dark Shackles
Choose 1 of 3 random cards to add into your Hand.It costs 0 this turn.Exhaust.
Discovery
Innate.Deal 11 damage to ALL enemies.Exhaust.
Dramatic Entrance
At the start of your turn, Transform 1 card in your Hand.
Entropy
Gain 13 Block.Retain your Hand this turn.
Equilibrium
Gain 7 Plating.
Eternal Armor
Gain an additional 5 Block from Defend cards.
Fasten
Gain 4 Block.Draw 1 card.
Finesse
Deal 7 damage.Gain Block equal to damage dealt.
Fisticuffs
Deal 5 damage.Draw 1 card.
Flash of Steel
Deal 5 damage.Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gang Up
Deal damage equal to the number of cards played this combat.
Gold Axe
Deal 20 damage.If Fatal, gain 20 Gold.
Hand of Greed
A random card in your Draw Pile without Replay gains Replay 2.
Hidden Gem
ALL allies draw 2 cards.
Huddle Up
If you have no Attacks in your Hand, draw 2 cards.
Impatience
Gain 9 Block.Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept
Add 1 random Colorless card into your Hand.Exhaust.
Jack of All Trades
Deal 25 damage.Add 3 random 0 cards into your Hand.
Jackpot
Deal 10 damage.The enemy takes double damage from other players this turn.
Knockdown
Give another player 11 Block.
Lift
Draw 3 cards.Exhaust.
Master of Strategy
Deal 5 damage twice.Increase the damage of ALL Maul cards by 1 this combat.
Maul
At the start of your turn, play the top card of your Draw Pile.
Mayhem
Gain Block equal to the Block on another player.Exhaust.
Mimic
Innate.Deal damage equal to the number of cards in your Draw Pile.
Mind Blast
Deal 10 damage.Put 2 random cards from your Discard Pile into your Hand.Exhaust.
Neow's Fury
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Nostalgia
Deal 8 damage.Damage ALL other enemies equal to the damage dealt.
Omnislice
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache
Gain 30 Block.You cannot gain Block from cards for 2 turns.Exhaust.
Panic Button
At the start of your turn, gain 4 Vigor.
Prep Time
Gain .Exhaust.
Production
Next turn, gain Block equal to your current Block.Exhaust.
Prolong
Gain 1 Strength.Gain 1 Dexterity.
Prowess
Retain.Exhaust up to 3 cards in your Hand.Exhaust.
Purity
ALL players gain 12 Block.
Rally
Gain 15 Block.Next turn, draw 2 cards and gain .Exhaust.
Relax
Deal 15 damage.Deals 5 additional damage for each unique debuff on the enemy.
Rend
Retain.If your Hand is empty, draw 2 cards and gain .
Restlessness
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rolling Boulder
Deal 12 damage.Retain your Hand this turn.
Salvo
Draw cards until your Hand is full.Exhaust.
Scrawl
Put a Skill from your Draw Pile into your Hand.Exhaust.
Secret Technique
Put an Attack from your Draw Pile into your Hand.Exhaust.
Secret Weapon
Deal 6 damage.Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Seeker Strike
Apply 3 Weak and Vulnerable to ALL enemies.Exhaust.
Shockwave
Choose 1 of 3 random Attacks from another character to add into your Hand.It's free to play this turn.
Splash
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Stratagem
Deal 11 damage.The next Attack another player plays on the enemy is played an extra time.
Tag Team
At the end of 3 turns, deal 40 damage to ALL enemies.
The Bomb
Gain 50 Block.If you take unblocked attack damage this combat, die.
The Gambit
Draw 2 cards.Put 1 card from your Hand on top of your Draw Pile.Exhaust.
Thinking Ahead
Deal 11 damage.At the start of your next turn, return this to your Hand.
Thrumming Hatchet
Gain 11 Block.
Ultimate Defend
Deal 14 damage.
Ultimate Strike
Deal 10 damage to a random enemy X times.
Volley
X
Deal 33 damage.Stun the enemy.Exhaust.
Whistle
Put a card from your Draw Pile into your Hand.Exhaust.
Wish