Showing 92 cards
Deal 18 damage.Add a 0 copy of this card into your Discard Pile.
Adaptive Strike
2
attack
Deal 10 damage.Put ALL 0 cards from your Discard Pile into your Hand.
All for One
Deal 7 damage.Channel 1 Lightning.
Ball Lightning
1
Deal 5 damage for each Channeled Orb.
Barrage
Deal 3 damage.Apply 1 Vulnerable.
Beam Cell
0
Gain 4 Focus.At the start of your turn, lose 1 Focus.
Biased Cognition
power
Gain 6 Block.Add a Dazed into your Discard Pile.
Boost Away
skill
Innate.Gain 10 Block.Exhaust.
Boot Sequence
Prevent the next time you would lose HP.
Buffer
Lose 1 Orb Slot.Gain 2 Strength.Gain 2 Dexterity.
Bulk Up
Gain 2 Orb Slots.
Capacitor
Channel 1 random Orb.
Chaos
Gain 7 Block.Next turn, gain .
Charge Battery
Channel 1 Frost for each enemy.Exhaust.
Chill
Deal 3 damage.Increase the damage of ALL Claw cards by 2 this combat.
Claw
Deal 6 damage.Channel 1 Frost.
Cold Snap
Gain 6 Block.Transform all Status cards in your Hand into Fuel.
Compact
Deal 7 damage.Draw 1 card for each unique Orb you have.
Compile Driver
Channel 2 Dark.At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant
Channel 1 Frost.Draw 1 card.
Coolheaded
At the start of your turn, add a random Power into your Hand.
Creative AI
3
Channel 1 Dark.Trigger the passive ability of all Dark Orbs.
Darkness
Gain 5 Block.
Defend
Gain 1 Focus.
Defragment
Double your Energy.Exhaust.
Double Energy
Evoke your rightmost Orb twice.
Dualcast
Ethereal.The first card you play each turn is played an extra time.
Echo Form
ALL players gain .Exhaust.
Energy Surge
The first time you play a 0 Attack each turn, return it to your Hand.
Feral
Gain 13 Block.Add 2 Wounds into your Discard Pile.
Fight Through
Exhaust ALL your Status cards.Deal 8 damage to a random enemy for each card Exhausted.
Flak Cannon
Deal 9 damage.Gain 1 Focus this turn.
Focused Strike
Deal 5 damage.If you have played fewer than 3 cards this turn, draw 1 card.
FTL
Channel 1 Plasma.
Fusion
Gain 1 Block.Permanently increase this card's Block by 3.Exhaust.
Genetic Algorithm
Gain 6 Block.Channel 2 Frost.
Glacier
Gain 5 Block.Channel 1 Glass.
Glasswork
Deal 3 damage.If the enemy intends to attack, apply 1 Weak.
Go for the Eyes
Deal 4 damage 3 times.Add a Slimed into your Discard Pile.
Gunk Up
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm
Deal 3 damage for each previously spent this turn.
Helix Drill
At the start of your turn, add a random Common card into your Hand.
Hello World
Gain 3 Block.Put a card from your Discard Pile into your Hand.Exhaust.
Hologram
Gain 2 Focus this turn.
Hotfix
Deal 26 damage to ALL enemies.Lose 3 Focus.
Hyperbeam
Deal 19 damage.Channel 3 Frost.
Ice Lance
Another player Channels Plasma.Exhaust.
Ignition
The first time you draw a Status card each turn, draw 2 cards.
Iteration
Gain 9 Block.
Leap
Gain 4 Block.At the start of the next 2 turns, Channel 1 Lightning.
Lightning Rod
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop
At the start of your turn, draw 1 additional card.
Machine Learning
Deal 24 damage.Channel 3 Plasma.
Meteor Strike
5
Gain 1 Orb Slot.Draw 1 card.Increase this card's cost by 1.
Modded
Deal 10 damage.Reduce this card's cost to 0 .
Momentum Strike
Evoke your rightmost Orb X times.
Multi-Cast
X
Deal 10 damage.Apply 2 Weak.Channel 1 Dark.
Null
Draw 2 cards.Add a Burn into your Discard Pile.
Overclock
Evoke your rightmost Orb 4 times.
Quadcast
Channel 1 Lightning.Channel 1 Frost.Channel 1 Dark.Exhaust.
Rainbow
Shuffle ALL your cards into your Draw Pile.Draw 4 cards.Exhaust.
Reboot
Deal 9 damage.Put the next card you play this turn on top of your Draw Pile.
Rebound
Deal 9 damage twice.Channel 2 Glass.
Refract
Deal 7 damage to a random enemy twice.
Rip and Tear
Deal 13 damage.Draw 1 card.When a Status card is created, reduce this card's cost to 0 this turn.
Rocket Punch
Exhaust a card.Next turn, gain .
Scavenge
Deal 7 damage.Draw 4 cards.Discard all cards drawn this way that do not cost 0 .
Scrape
Gain 11 Block.Channel 1 Dark.
Shadow Shield
Deal 11 damage to ALL enemies.Evoke all of your Orbs.
Shatter
The next Power you play is played an additional time.Exhaust.
Signal Boost
Draw 3 cards.
Skim
Whenever you create a Status, deal 5 damage to ALL enemies.
Smokestack
At the start of your turn, Channel 1 Glass.
Spinner
Gain Block equal to the number of cards in your Discard Pile.
Stack
Whenever you play a Power, Channel 1 Lightning.
Storm
Deal 6 damage.
Strike
Whenever you play a Power, gain .
Subroutine
Deal 24 damage.If this kills an enemy, gain .
Sunder
Gain 4 .Exhaust.
Supercritical
Deal 6 damage to ALL enemies.Draw 1 card.
Sweeping Beam
Gain 2 Focus this turn for each unique Orb you have.Exhaust.
Synchronize
Deal 12 damage.The next Power you play costs 0 .
Synthesis
Channel X Lightning.
Tempest
Deal 3 damage.Trigger all Lightning against the enemy.
Tesla Coil
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder
Whenever you create a Status card, Channel 1 random Orb.
Trash to Treasure
Gain .Add a Void into your Discard Pile.
TURBO
Deal 5 damage twice.Play a random Attack from your Draw Pile.
Uproar
Channel Lightning equal to the Lightning already Channeled this combat.Exhaust.
Voltaic
Add a random Power into your Hand.It's free to play this turn.Exhaust.
White Noise
Channel 1 Lightning.
Zap